Filed under: games
Like the HIV I have avoided WoW through careful precautions and selective gaming. That was until my friends started having a huge WoW orgy and I folded to peer pressure and dove in elbow deep unprotected. Now I have an MMOSTD that must run its course, making my body weaker by the day.
I reached level 42 yesterday, which is normally my personal level cap for MMO’s. Around this time is when I get sick of leveling and remember that great console game that I never finished. This time will be different though. I think it is because I transferred my little level 30 character over and picked him back up instead of starting all the way back at level 1.
So, if we do some quick calculations, I’ll be sick of WoW in 30 more levels. That will put my quit time at around levels 65-68. (If I factor in the increased time per level.)
The real question is: Why can’t I ever make it to the “end game” of a MMO? I have a couple theories, the first is that I either pass my friends, like I did in EQ1, or my friends quit, like in EQII, or I get a girlfriend who demands 100% of my attention, like my first go ’round with WoW, or a Bioware game comes out, like my second go ’round with EQII. Those are all valid excuses, but I think mostly it’s because I have no personal investment in my character and I don’t feel like there is anything really waiting for me out there in the “end game” — there is no feeling of “I can’t wait to beat the game!”
In the original EverQuest my only real excitement in reaching the high levels came from knowing I can farm a bunch of plat to twink out a new character and then start the grind all over again. I won’t count EQII, since I’m far more prone to getting burned out on it then your average person.
The first time I played WoW consistently I had no idea what the end game held for me. I knew I could raid if I wanted, but I didn’t know of anything else to be excited for… And now that I think about it, the same was true for EverQuest.
This time in WoW, I am looking forward to the end game so I can do arenas with my girlfriend and twink out a new character. I’m also looking forward to doing Daily quests, mostly for the gold to twink out a new character (I see a reoccurring theme here), but they sound interesting from what I’ve heard. I’m looking forward to getting a flying mount. I suppose I am also looking forward to being able to do the upcoming expansion’s content.
All this rambling brings me to my point, why isn’t the end game hyped in-game? Why aren’t there any NPC’s telling me about all the cool stuff I can do when I’m a “big kid” — or better than telling me, showing me. Why are my friends left to sell me on why I should bother to get to 70?
I want to feel excited by the “end game” by the game itself, not the hearsay of my friends. I want them to contextually show me how awesome I’m going to be if I stick to it without taking away from the tasks I’m currently doing.
Sure, seeing my buddies all decked out in their level 70 gear looking awesome and being special kinda motivates me, but it also kinda doesn’t. I’m just not competitive in that way. Plus I don’t always believe them when they say the “end game” is fun. The game should tell me why I should be looking forward to “beating the game”.
It seems to me for retention purposes MMO’s should try hyping themselves a bit. Give me a little taste of the power I will have at 70, so I really want it, especially if getting to your end game is as relatively easy to get to as it is in WoW.


